CSOutStanding News
Jump to content
Time to revive gaming

Locked [News] Marvel's Spider-Man: Miles Morales Review - Miles Per Power


[Depo]
 Share

Recommended Posts

Editor's note: Spider-Man: Miles Morales is releasing on November 12 for both PS5 and PS4. For this review, Jordan played on a PS4 Pro. Other GameSpot staff tested the game on PS5 and found it to be a largely comparable experience, with the PS5 version benefiting from improved visual flourishes and load times. For a technical-focused discussion of the PS5, and how Miles Morales benefits, check out our PS5 review. This review has also been updated by Alessandro Barbosa to reflect our experiences on PC.

Marvel's Spider-Man: Miles Morales feels like the second half to The City That Never Sleeps, a three-part follow-up expansion to 2018's Marvel's Spider-Man--the game even begins with the option to watch a short recap of the first game and its DLC in order to bring you up to speed on Miles' origins, reinforcing the notion that this is an extension of what's come before.

And, unfortunately, the gameplay in Spider-Man: Miles Morales (which I will hereafter refer to as SM:MM because I'll be damned if I try to write a full review that cleverly tries to make a distinction between Spider-Man/Miles Morales the game and Spider-Man/Miles Morales the character; I won't do it) never quite manages to break free of that feeling. That isn't necessarily a bad thing--I like 2018's Spider-Man for its engaging combat loop, so I'm glad SM:MM emulates it. It's just that sometimes SM:MM can feel too similar to what's come before, which can get in the way of establishing Miles as his own brand of superhero. Regardless, the familiar trappings of SM:MM are used to tell an entirely fresh story with a few brand-new faces. And it's that narrative and those characters that manage to distinguish SM:MM as an open-world action game that's compelling to play.

Like its predecessor, SM:MM throws you right into the action. After a short intro, Miles suits up and joins Peter Parker in escorting a convoy transporting supervillain Rhino, who's being taken back to prison after his escape in the previous game. Things don't go according to plan, but Miles manages to step up in a big way during the mission, proving to his mentor that he's capable of watching over New York City on his own for two weeks while Peter goes on a vacation with Mary Jane.

I love this opening. There's a frantic pace to it; the game tosses you straight into its combat and traversal mechanics, immediately having you fight some escaped convicts before sticking you to the back of a rampaging Rhino. You need to steer the hulking brute around obstacles and pedestrians in a crowded shopping mall, and then you're flung into the open world to chase after the villain through the twists and turns of the city streets. And that's just the first 10 minutes. So even though the first few mechanics you learn are fairly straightforward--despite his inexperience, Miles controls just like Peter in the first game so web-slinging is practically effortless and combat isn't much harder--the sheer whiplash of needing to constantly adapt to different types of gameplay in such a short time puts you right into Miles' headspace. You can complete the level in one go because it's the prologue and it's easy, but it feels like Miles is just getting by and that Peter is doing most of the work anyway (he even covers for you when you make a mistake, like missing a quick-time prompt).

Link: https://www.gamespot.com/reviews/marvels-spider-man-miles-morales-review-miles-per-power/1900-6417599/

Link to comment
Share on other sites

  • Ilhem locked this topic
Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...